The Evil Within Wiki

Welcome to The Evil Within Wiki. This wiki contains unmarked spoilers!

NOTE: The wiki is currently under maintenance.

READ MORE

The Evil Within Wiki
Tag: rte-wysiwyg
No edit summary
Tag: Source edit
(28 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
{{Template:Infobox dlc
 
{{Template:Infobox dlc
 
|title = The Executioner
 
|title = The Executioner
  +
|image = Rsz 1packshot-796d82540b62a0137bb4c4692f96f198.jpg
|image = [[File:The-Executioner.jpg|250x250px]]
 
 
|developer = [http://www.tangogameworks.com/ Tango Gameworks]
 
|developer = [http://www.tangogameworks.com/ Tango Gameworks]
 
|publisher = [http://bethsoft.com/en-us Bethesda Softworks]
 
|publisher = [http://bethsoft.com/en-us Bethesda Softworks]
|director = [[wikipedia:Shinji_Mikami|Shinji Mikami]]
+
|director = Shigenori Nishikawa
 
|engine = id Tech 5
 
|engine = id Tech 5
 
|released = May 26, 2015
 
|released = May 26, 2015
 
|genre = [[wikipedia:Survival horror|Survival Horror]]
 
|genre = [[wikipedia:Survival horror|Survival Horror]]
|price = $4.99
+
|price = $2.99
|platforms = Microsoft Windows, Playstation 3, Playstation 4, Xbox 360, Xbox One
+
|platforms = Microsoft Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One
 
|media = Digital Download
 
|media = Digital Download
  +
|players = 1}}'''The Executioner''' is the third and final DLC for ''[[The Evil Within]]''. Throughout the course of ''The Executioner'', the player assumes control of [[the Keeper]] as he battles the many creatures and bosses within the [[Victoriano Estate]] during the search for his [[Marta Martin|daughter]].
|players = 1}}
 
'''The Executioner''' is the third DLC of ''[[The Evil Within]]''. Set as first-person battle matches, the player takes control of a [[The Keeper|Keeper]] and faces many creatures and characters from the game. As enemies are defeated, coins are collected to purchase new weapons and upgrades.
 
   
 
== Plot ==
 
== Plot ==
  +
''The Executioner'' takes place after the conclusion of ''[[The Evil Within]]''. Having collected data from the case of [[Leslie Withers]], the [[MOBIUS]] administration wants to see if they could duplicate [[Ruvik|Ruvik's]] escaping methods using a new [[STEM]] system they constructed. Having lost control of a new batch of test subjects, one of which is [[Marta Martin]]{{cite}}, they offer her father [[Pedro Martin|Pedro]]{{cite}} a chance to enter STEM space using the avatar of The Keeper to rescue his daughter and stabilise their system from the inside.
The story is focused on an unknown man who is linked to [[MOBIUS]], is connected to the [[STEM]], and is in control of a safe headed creature known as The Keeper. The player is in search of his daughter and must follow diaries to understand the truth.  The Keeper is also given orders by MOBIUS to eliminate the other subjects within the [[Mansion]] and other locations due to their effect on his daughter.
 
   
It is revealed that most of the creatures within Ruvik's world were once patients and test subjects, twisted by the experiments of STEM. As the player kills them, the daughter's own mental degradation slows, only to suddenly pick up again, even quicker than before, which MOBIUS eventually realizes is due to the father himself reading her notes. Upon finding the daughter, a dark form detaches from the player and takes the form of the Dark Keeper, who puts her in a cage to exist within the STEM forever. The player must then destroy the Dark Keeper's head safe, damaging his own in the process until both are destroyed.
+
Pedro's original mission is to eliminate the other rogue subjects to slow and eventually halt Marta's mental degradation, as she will be beyond saving once she hits that point. But as he goes through the first set of subjects, it becomes apparent that his daughter's own mental degradation slows, only to suddenly pick up again, even quicker than before, which MOBIUS eventually realizes is due to Pedro himself reading her notes. In order to properly release Marta from STEM, Pedro must battle a [[The Keeper#Dark Keeper|dark manifestation of his own avatar]], who plots to keep his daughter imprisoned within the dark mindscape forever.
   
After defeating the Dark Keeper, you are released from your connection to the STEM. The last scene shows the daughter standing next to the unknown man in overalls laying in the STEM tube, now at peace and possibly surviving the mental trauma of his self-induced separation.
+
Pedro battles against this "Dark Keeper", but discovers that he cannot defeat his enemy or save Marta, who the Dark Keeper is holding prisoner, unless he terminates his own avatar, at possibly the cost of his own life. Pedro hesitates, but goes through with it anyway and crushes the Dark Keeper, which destroys the Keeper's own safe-head, seemingly killing him, before the screen cuts to white. The last cutscene shows Marta awake in the real world, standing next to Pedro in his STEM pod, now at peace and possibly surviving the mental trauma of his self-induced separation.
   
 
== Gameplay ==
 
== Gameplay ==
   
  +
Taking a departure from the third-person over-the-shoulder gameplay of ''[[The Evil Within]]'' and its previous DLCs, ''The Executioner'' is played from a first-person perspective. Unlike the rest of the game, it has a strong focus on melee combat and a plethora of thematic gear for The Keeper to utilise. Much of the enemies in ''The Executioner'' are variants of [[The Haunted]], with the marked "bosses" being unique named characters/creatures from the main game. As was the case of the main game, The Keeper can teleport himself to the many safes littered about the maps by ripping his own head off and respawning at a nearby location, which is mandatory to get past several chasms and puzzles.
The gameplay is rather simple. You hit enemies with your weapons enough until they are dead or are unable to move. When the are unable to move you follow out the Execution by using a finishing blow. Most of the time when you kill enemies they drop tokens to collect, so you can use them to buy things in the shop. When you're not fighting enemies, you're smashing boxes trying to collect tokens as well.
 
   
  +
Melee combat in ''The Executioner'' is rather rudimentary but effective. The Keeper fights his enemies by hitting them with his melee weapons, which after a certain amount of strikes will leave them dazed for a quick finisher. Each melee weapon bar the Chainsaw has its own finisher moves that The Keeper can perform on certain enemy types. Should an enemy comes too close, The Keeper could block their attacks to set up a riposte as they are dazed from the failed attack. Complementing those are several traps, grenades and even a [[Rocket Launcher]]. Healing is done through collecting [[Medical Kit]]s strewn throughout the mansion.
Other then that, you mainly go around kicking down doors and using your special search sense to find hidden secrets. You also have collectibles as well, only three types this time however. The first, being your daughter's diary pages, the second, being journal pages from the other subjects in STEM with you, and the third, being mission directives from Mobius.
 
  +
  +
''The Executioner'' does not make use of [[Green Gel]] to upgrade The Keeper's weapons and stats, but instead requires special '''Memory Tokens''' to do so. Memory Tokens of varying values can be collected from slain enemies, bosses, or in secret locations throughout the play area.
   
 
== Objectives ==
 
== Objectives ==
Line 34: Line 35:
 
*Kill [[Amalgam Alpha]]
 
*Kill [[Amalgam Alpha]]
 
*Kill Dark Keeper
 
*Kill Dark Keeper
*Kill [[Sebastian Castellanos]] (optional battle available on New Game+)
+
*Kill [[Sebastian Castellanos]] (optional battle available on New Game+)
   
 
==Shop==
 
==Shop==
Line 55: Line 56:
   
 
== Execution Chambers ==
 
== Execution Chambers ==
Execution chambers are small challenges throughout the DLC. They are presented as portals, and once inside, The Keeper must elimate a set amount of enemies using a combinations of weapons and traps throughout the room. They are presented as a good way to get memory tokens. The enemies are:
+
Execution chambers are small challenges throughout the DLC. They are presented as portals, and once inside, The Keeper must eliminate a set amount of enemies using a combination of weapons and traps throughout the room. They are presented as a good way to get memory tokens. The enemies are:
   
'''First enemy''': Sadist ( Very Easy)
+
'''First boss''': Sadist ( Very Easy)
   
'''Second enemy''': Zehn (Easy)
+
'''Second boss''': Zehn (Easy)
   
'''Third enemy''': RPG Sadist (Easy-Medium)
+
'''Third boss''': Joseph Oda (Medium)
   
'''Fourth enemy''': Amalgam Alpha (Medium)
+
'''Fourth boss''': RPG Sadist (Medium)
   
'''Fifth enemy''': Joseph Oda (Hard)
+
'''Fifth boss''': Amalgam Alpha (Medium)
   
'''Secret enemy''': Sebastian Castellanos (Very Hard)
+
'''Final boss''': Dark Keeper (Hard)
   
'''Final boss''': Dark Keeper (Medium)
+
'''Secret boss''': Sebastian Castellanos (Very Hard)
   
 
Upon staring a New Game+, the Final Execution Chamber is made available near the end of the game in the mental patient ward. Inside, swarms of enemies will attack, along with several bosses from earlier. The Sadist will come first, followed by Zehn on his defeat. After Zehn is defeated, both the Sadist and RPG Sadist will attack. After their defeat, the Haunted will no longer spawn, but Joseph and Sebastian must be faced together.
 
Upon staring a New Game+, the Final Execution Chamber is made available near the end of the game in the mental patient ward. Inside, swarms of enemies will attack, along with several bosses from earlier. The Sadist will come first, followed by Zehn on his defeat. After Zehn is defeated, both the Sadist and RPG Sadist will attack. After their defeat, the Haunted will no longer spawn, but Joseph and Sebastian must be faced together.
   
== Collectibles ==
+
== Trivia ==
  +
*''The Executioner'' does not have additional difficulty levels to select. The only available mode of play is Survival.
There are 3 kinds of collectables your Daughter's Diaries, [[MOBIUS|Mobius]] Directives and Torments.
 
   
  +
{{Navbox TEW1}}
=== '''Daughter's Diaries''' ===
 
are diaries from your daughter written to you to give some direction to where you´re going.
 
 
'''1 -'''
 
 
'''2 -'''
 
 
'''3 -'''
 
 
'''4 -'''
 
 
'''5 -'''
 
 
'''6 -'''
 
 
'''7 -'''
 
 
'''8 -'''
 
 
'''9 -'''
 
 
'''10 -'''
 
 
'''11 -'''
 
 
'''12 -'''
 
 
'''13 -'''
 
 
'''14 -'''
 
 
=== '''Mobius Directives''' ===
 
Are orders given to you by mobius in order to save your daughter from sinking deeper into the STEM machine.
 
 
'''Mobius Directive 01''' -
 
 
'''Mobius Directive 02''' -
 
 
'''Transcript, Subject CB-212 '''-
 
 
'''Mobius Directive 03 '''-
 
 
'''Transcript, Subject CB-207 '''-
 
 
'''Mobius Directive 04 '''-
 
 
'''Transcript, Subject CB-204 '''-
 
 
'''Mobius Directive 05 '''-
 
 
'''Transcript, Subject CB-205 '''-
 
 
'''Mobius Directive 06 '''-
 
 
'''Transcript, Subject CB-210 '''-
 
 
'''Mobius Directive 07 '''-
 
 
'''Transcript, Subject CB-209 '''-
 
 
'''Mobius Directive 08''' -
 
 
=== '''Torments''' ===
 
Torments are ways of executing an enemy, using various weapons unlockable in the game. Working as a type of achievement, the player must complete all Torments in order to unlock Unlimited Ammo in the shop. Most of them are straightforward and involving killing enemies in certain ways. The list of Torments include:
 
 
'''Torment 1''' - Execute an standing enemy.
 
 
'''Torment 2''' -Execute a prone enemy.
 
 
'''Torment 3''' -Execute an enemy caught by a barbed wire trap.
 
 
'''Torment 4''' -Impale an enemy on wall spikes.
 
 
'''Torment 5''' -Dismenber a enemy with the chainsaw.
 
 
'''Torment 6''' -Blow up an enemy with a stick of Dynamite.
 
 
'''Torment 7''' -Blow up an enemy caught by a barbed wire trap with dynamite.
 
 
'''Torment 8''' -Incinerate an enemy with a Molotov Cocktail.
 
 
'''Torment 9''' -Incinarate an enemy caught by a barbed wire trap with an Molotov Cocktail.
 
 
'''Torment 10''' -Blow up an enemy with the Rocket Laucher.
 
 
'''Torment 11''' -Slay an enemy with a turret.
 
 
'''Torment 12''' -Blow up an enemy with a flung car.
 
 
'''Torment 13''' -Kill an enemy with an rotating blade trap.
 
 
'''Torment 14''' -Blow up an enemy an exploding haunted.
 
 
'''Torment 15''' -Blow up more than 1 enemy with an exploding haunted.
 
 
'''Torment 16''' -Dismerber an enemy with the sword.
 
 
'''Torment 17''' -Execute an enemy with the sword.
 
 
'''Torment 18''' -Clear the hidden final execution chamber.
 
 
== Trivia ==
 
 
[[Category:Downloadable Content]]
 
[[Category:Downloadable Content]]
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:The Executioner]]

Revision as of 15:50, 18 September 2020

The Executioner is the third and final DLC for The Evil Within. Throughout the course of The Executioner, the player assumes control of the Keeper as he battles the many creatures and bosses within the Victoriano Estate during the search for his daughter.

Plot

The Executioner takes place after the conclusion of The Evil Within. Having collected data from the case of Leslie Withers, the MOBIUS administration wants to see if they could duplicate Ruvik's escaping methods using a new STEM system they constructed. Having lost control of a new batch of test subjects, one of which is Marta Martin[citation needed], they offer her father Pedro[citation needed] a chance to enter STEM space using the avatar of The Keeper to rescue his daughter and stabilise their system from the inside.

Pedro's original mission is to eliminate the other rogue subjects to slow and eventually halt Marta's mental degradation, as she will be beyond saving once she hits that point. But as he goes through the first set of subjects, it becomes apparent that his daughter's own mental degradation slows, only to suddenly pick up again, even quicker than before, which MOBIUS eventually realizes is due to Pedro himself reading her notes. In order to properly release Marta from STEM, Pedro must battle a dark manifestation of his own avatar, who plots to keep his daughter imprisoned within the dark mindscape forever.

Pedro battles against this "Dark Keeper", but discovers that he cannot defeat his enemy or save Marta, who the Dark Keeper is holding prisoner, unless he terminates his own avatar, at possibly the cost of his own life. Pedro hesitates, but goes through with it anyway and crushes the Dark Keeper, which destroys the Keeper's own safe-head, seemingly killing him, before the screen cuts to white. The last cutscene shows Marta awake in the real world, standing next to Pedro in his STEM pod, now at peace and possibly surviving the mental trauma of his self-induced separation.

Gameplay

Taking a departure from the third-person over-the-shoulder gameplay of The Evil Within and its previous DLCs, The Executioner is played from a first-person perspective. Unlike the rest of the game, it has a strong focus on melee combat and a plethora of thematic gear for The Keeper to utilise. Much of the enemies in The Executioner are variants of The Haunted, with the marked "bosses" being unique named characters/creatures from the main game. As was the case of the main game, The Keeper can teleport himself to the many safes littered about the maps by ripping his own head off and respawning at a nearby location, which is mandatory to get past several chasms and puzzles.

Melee combat in The Executioner is rather rudimentary but effective. The Keeper fights his enemies by hitting them with his melee weapons, which after a certain amount of strikes will leave them dazed for a quick finisher. Each melee weapon bar the Chainsaw has its own finisher moves that The Keeper can perform on certain enemy types. Should an enemy comes too close, The Keeper could block their attacks to set up a riposte as they are dazed from the failed attack. Complementing those are several traps, grenades and even a Rocket Launcher. Healing is done through collecting Medical Kits strewn throughout the mansion.

The Executioner does not make use of Green Gel to upgrade The Keeper's weapons and stats, but instead requires special Memory Tokens to do so. Memory Tokens of varying values can be collected from slain enemies, bosses, or in secret locations throughout the play area.

Objectives

Shop

Throughout the course of the DLC, enemies will drop memory tokens, a currency that can be used to purchase weapons and upgrades from the shop.  The shop is represented as The Keeper's vault on a wall in certain locations.  The following items are available for purchase from the beginning:

  • Health Upgrade
  • Defense Upgrade
  • Speed Upgrade
  • Hammer Upgrade
  • Wire Traps
  • Dynamite

The following items are made available after completing certain tasks:

  • The Chainsaw - Defeat the Sadist
  • Molotov Cocktails - Defeat Joseph Oda
  • Rocket Launcher - Defeat RPG Sadist
  • Sword - Defeat Dark Keeper
  • Golden Hammer - Defeat Sebastian Castellanos - 250 tokens
  • Unlimited Ammo - Complete all Torments

Execution Chambers

Execution chambers are small challenges throughout the DLC. They are presented as portals, and once inside, The Keeper must eliminate a set amount of enemies using a combination of weapons and traps throughout the room. They are presented as a good way to get memory tokens. The enemies are:

First boss: Sadist ( Very Easy)

Second boss: Zehn (Easy)

Third boss: Joseph Oda (Medium)

Fourth boss: RPG Sadist (Medium)

Fifth boss: Amalgam Alpha (Medium)

Final boss: Dark Keeper (Hard)

Secret boss: Sebastian Castellanos (Very Hard)

Upon staring a New Game+, the Final Execution Chamber is made available near the end of the game in the mental patient ward. Inside, swarms of enemies will attack, along with several bosses from earlier. The Sadist will come first, followed by Zehn on his defeat. After Zehn is defeated, both the Sadist and RPG Sadist will attack. After their defeat, the Haunted will no longer spawn, but Joseph and Sebastian must be faced together.

Trivia

  • The Executioner does not have additional difficulty levels to select. The only available mode of play is Survival.