This article is about The Evil Within 2 weapon. For the weapon of the same name in The Consequence DLC, see Sawed-off Shotgun (The Consequence). | ||||
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- "This pump-action shotgun has a sawed-off barrel, which does more damage at close range."
- ―Inventory description.
The Sawed-off Shotgun is the first long firearm found in The Evil Within 2 and the second firearm found within Union.
Locations[]
The Sawed-off can be found in multiple locations throughout the Union Residential Area.
- The Marrow: Armory: It is found in the basement of 322 Cedar Ave. in the Residential Area during the second part of Rogue Signal, inside a weapon case in the last room of the armory.
- Tredwell Trucking: It can also be found in the Tredwell Trucking warehouse, in the room where Sebastian finds one of Lily's dolls if the player did not pick it up from the location above.
- Lying next to a car en route to The Pit Stop.
- The Marrow: Facilities.
- Outside 345 Cedar Ave. next to a car with the lights on (Casual diff. only).
Overview[]
The Sawed-off Shotgun (referred to as just "Shotgun" beyond this point) fills the role of the close-ranged powerhouse that excels more up close and personal, while suffering great damage drop off at range. It tends to perform well during indoor sections of the game due to the mostly-tight corridors design of Union structures. Most starting enemies can be felled with just a handful of shots, though it is not economically viable against The Lost unless encountered in mobs.
Unlike the Shotgun of the first game, the one given in The Evil Within 2 is much easier to maintain due to the much more common ammo distribution in the game's world, and the fact that Shotgun shells can now be crafted at the player's discretion instead of being rare pickups.
Summary[]
Pros:
- Powerful at close range
- Cheap upgrades
- Slightly-common ammo distribution in the game's world
Cons:
- Ammo stock limits frequent use in the early game
- Accuracy suffers from mid-range and out
- Shotgun shells are slightly expensive to craft off-bench
Variants[]
- "This medium-range pump-action shotgun has a long barrel, giving it a longer range to do damage."
- ―Inventory description.
- Long-barreled variant with increased range. Shots fired land reliably at up to 10m. Deals slightly less damage up close, but drops off significantly less at mid range.
- "Twice the barrels, twice the buckshots, twice the damage. Light and sturdy, but needs to be reloaded more often."
- ―Inventory description.
- Double-barreled variant that fires both barrels in one go, one after the other, for massive damage up close. Does not share Ammo Capacity upgrades with the other variants.
- Awarded after completing The Last Step for Julian Sykes.
Upgrades[]
Tier I | Tier II | Tier III | ||||
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105% | 110% | 115% | 120% | 130% | ||
90 | 120 | 240 | 480 | 960 | ||
20% | 40% | |||||
100 | 300 | |||||
Legend: Firepower, Critical % |
Tier I | Tier II | Tier III | |
---|---|---|---|
1.80s | 1.58s | 1.24s | |
30 | 60 | 120 | |
165% | |||
150 | |||
Legend: Reload time, Movement speed increase when aiming |
- | |||||
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10 | 13 | 16 | 25 | - |
Ammo Pouch locations[]
- Pouch 1: Chapter 3 – Climb the ladder in the back-right corner of the large building south of the Pit Stop. The pouch is inside a MOBIUS supply crate all the way at the end of the balcony.
- Pouch 2: Chapter 7 – Go to the alley behind Sykes’ Safe House to locate a dead MOBIUS Agent guarded by a Hysteric.
- Pouch 3: Chapter 11 – This one is pretty straight forward and impossible to miss, as the MOBIUS agent carrying it lies directly on Sebastian's path as he moves through The Marrow. The communicator will ping when close to the body.
- Pouch 4: Chapter 13 – On the eastern edge of the map, find the red train cars behind the Credit Union. The pouch sits on a seat in the first train car.
Tips[]
- The Shotgun works best up close and against mobs, or single powerful enemies like the Lament early on where options are limited. Refrain from using it on lesser single targets to conserve ammo.
- Unlike the other firearms, aim the Shotgun at the enemies' center of mass to make the most out of its potential damage.
- The Shotgun is great for bursting the weak spots of bosses due to its wide spread. Use it against the likes of Obscura or The Watcher for maximum effect.
- The Full-Barreled variant is overall superior to the Sawed-Off, as the additional range does not decrease the weapon's damage or close-quarters effectiveness.
- The Double-Barreled Shotgun should only be used if the player has upgraded the weapon's reload speed and they have a large supply of either shotgun shells or gunpowder. Even then, sparing use is recommended due to the weapon's rapid fire rate being more than capable of burning through the player's ammo stock in just a few bursts.
Trivia[]
- The Shotgun looks to be a cross between an Ithaca 37 forend and magazine tube and what appears to be a Benelli-type receiver. The Full-barreled variant is additionally furnished with synthetic parts and rails, though the latter is unused.
Gallery[]
Icons[]
Models[]
Weapons and Equipments of The Evil Within 2 | ||
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Gameplay • Chapters • Characters & Creatures • Weapons & Equipment | ||
Ranged | Pistols | Semi-Automatic Handgun (Laser-Sighted Handgun • Silenced Handgun • Revolver • Burst Handgun) • Magnum |
Shotguns | Sawed-off Shotgun (Full-Barreled Shotgun • Double-Barreled Shotgun) | |
Rifles | ||
Other | ||
Melee | ||
Medical | ||
Upgrades | ||
Misc. | ||
Crafting | Weapon Crafting Parts • High-grade Crafting Parts • Components | |
Legend: Base Game, New Game+ unlock, Pre-order exclusive |