The Evil Within Wiki
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The article or section below may contain minor to major plot spoilers. Proceed at your own risk.

Safe Haven (also known as Asylum or Save Room) is a recurring area in The Evil Within where the player can save the game, upgrade Sebastian's abilities and use keys to unlock storage boxes. This is also where the collected map fragments are stored and wanted posters and newspapers are collected.


Safe Haven is first accessed in chapter 2, when Sebastian wakes up after the ambulance driven by Oscar falls into a chasm while trying to escape an earthquake. 

When Sebastian first wakes up on a bed inside a cell in The Safe Haven, he is greeted by a nurse named Tatiana, who lets him out of the cell. After this, the player is free to explore, and save in the main area, before being shown the upgrade room by Tatiana. Here, he is able to upgrade his abilities. After he upgrades for the first time a small cutscene appears and he wakes up in Oscar´s ambulance now upside down and on fire. When he goes back after getting his first key, the player is shown the back rooms by Tatiana, where they can unlock one of the many lockers to get more items, such as green gel, crossbow bolts, or more ammunition, or to check the number of map fragments the player has collected so far.

Subsequently, the Asylum can be accessed by finding mirrors in certain areas throughout the game. The mirrors are accompanied by Debussy's Clair de Lune theme. The Safe Haven lacks monsters, and provides a good deal of background information through various newspaper clippings and missing persons posters, on several bigger or smaller characters, including Ruvik, Fernando Cabrera, Pastor Salvador Graciano, Lily Castellanos, Juanita Flores, Marcelo Jimenez, Chris Taylor, Arnold Brown, Ivan Diaz and the nurse herself Tatiana Gutierrez but, once the player collects Tatiana's missing poster, she will disappear. As the player progresses through the game, more and more of the different newspapers and missing persons posters can be found. 

The Safe Haven area itself goes through a few changes as the player progresses throughout the game each time looking grimmer and dirtier than before, eventually ending on an abandoned and run down look, some paintings and drawings also appear on the walls. Despite the increasing strange phenomenon and changes that occur, the Safe Haven will not become dangerous at all. Other than Tatiana, Sebastian can also find Leslie and Ivan Diaz in the cells next to his.

If a newspaper or missing persons poster is not picked up during a certain chapter, it will be replaced by the next one in line at specific points in the story, with the only way to obtain that collectible being to restart the entire chapter.



The place where Sebastian was kept. There are 4 cells in total, the occupants being: Sebastian Castellanos, Juli Kidman, Leslie Withers and Ivan Diaz.

Reception Area

This is where the save area is located. As well as the occasional Missing Person Posters and Newspaper Articles. In one instance, a portrait of the Victoriano family can also be seen here.

Upgrade Chair

Archival Area

This is where the collected Map Fragments are displayed. A desk is located in the middle where certain files can be found as you progressed through the story.

Morgue Area

Lockers are found in this area. They can be opened with the many keys hidden throughout the game. There are a total of 48 lockers and 50 keys. Each locker contains one type of item and they are randomized.

Items found in Lockers (some in varying amounts):

Collectibles Found

A list of all the collectibles found inside this place.

Missing Person Posters

Note: You can only get this one on a New Game+ playthrough.


  • At some point in the game Ruvik finds a way into Safe Haven, and his influence temporarily invades the safe room. This is marked by a temporary change in aesthetic, from something akin to Beacon Mental Hospital to Victoriano Mansion. There is an appearance of children's drawings on the walls, as well as a portrait of the Victoriano Family displayed for viewing.
    • This occurrence may be in correlation to Ruvik's corrupting of Sebastian, and Sebastian's temporary turn into a haunted.