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This article is about The Evil Within 2 weapon. For the weapon of the same name in The Evil Within, see Magnum.

"It's seen some wear and tear, but it's still the most powerful handgun in the world and could blow your head clean off."
―Inventory description

The Magnum is an unlockable weapon in The Evil Within 2 and the second weapon to return from the first game, next to the Revolver, albeit lightly modified.

It is automatically added to Sebastian's inventory upon completing Chapter 2 on a New Game+ save.

Overview

The Magnum returns from the first game as one of Sebastian's beefier choices of firearm. It retains its great damage, capable of offing most starter enemies with one shot to the head, or around 2 to 3 bodyshots at most. While larger enemies will require more, not a whole lot of them can survive an entire cylinder unless they fall into the boss category. The Magnum reloads rather quickly and comes with a rather generous reserve capacity for a gun of its nature.

Unlike the Magnum of the first game, the one given in The Evil Within 2 sees much less proper use owing to its status as a New Game+ unlock. It also fires rather slowly prior to modding, and while its entire ammo stock is craftable in one go, it is rather expensive to do off-bench and cannot be upgraded to expand this capacity at all.

Summary

Pros:

  • Powerful and relatively accurate
  • Somewhat quick reloads
  • Reasonably deep ammo pool for its role and nature

Cons:

  • Not powerful enough to be entirely effective against larger enemies
  • Accuracy suffers from mid-range and out
  • Slow reloads
  • Expensive ammo to craft
  • No ammo pouch upgrades available
  • Expensive upgrades

Upgrades

Tier I
CraftPartsHQ.png
Tier II
CraftPartsHQ.png
Tier III
Firepower2.png 120% Firepower2.png 130% Firepower2.png 140% Firepower2.png 150% Firepower2.png 200%
CraftParts.png 60 CraftParts.png 110 CraftParts.png 210 CraftParts.png 420 CraftParts.png 930
Legend: Firepower2.png Firepower
Tier unlocks with CraftPartsHQ.png High-grade parts are shared across all upgrade categories.

Tier I
CraftPartsHQ.png
Tier II
CraftPartsHQ.png
Tier III
Clip size2.png 7 Clip size2.png 8 Clip size2.png 9 Clip size2.png 10
CraftParts.png 30 CraftParts.png 80 CraftParts.png 140 CraftParts.png 140
Legend: Clip size2.png Clip size
Tier unlocks with CraftPartsHQ.png High-grade parts are shared across all upgrade categories.

Tier I
CraftPartsHQ.png
Tier II Tier III
Fire rate2.png 0.87 Fire rate2.png 0.77 Fire rate2.png 0.63
CraftParts.png 50 CraftParts.png 100 CraftParts.png 200
Legend: Fire rate2.png Fire rate
Tier unlocks with CraftPartsHQ.png High-grade parts are shared across all upgrade categories.

Tier I
CraftPartsHQ.png
Tier II
CraftPartsHQ.png
Tier III
Reload2.png 1.86s Reload2.png 1.49s Reload2.png 1.16s
CraftParts.png 50 CraftParts.png 100 CraftParts.png 200
AimMove.png 165%
CraftParts.png 150
Legend: Reload2.png Reload time, AimMove.png Movement speed increase when aiming
Tier unlocks with CraftPartsHQ.png High-grade parts are shared across all upgrade categories.


Tips

  • The general rule of thumb when using the Magnum is to aim for the head as much as possible, which is not particularly hard to do in itself due to the weapon's generally good accuracy. This is a bit of an issue at range, however, due to its enlarged bullet spread.
  • Refrain from crafting Magnum Bullets on the fly as much as possible while off-bench. If ammo is absolutely needed, try to at least find a bench before attempting to make more to alleviate the crafting costs.

Trivia

  • The Magnum's dimensions and shape are likely a modification of its prior incarnation. Although its squared-profile design does not exactly match any known firearm that exists in reality, it bears some resemblance to the Smith & Wesson Model 29, specifically the Model 629 Stealth Hunter. This is further supported by the fact that its inventory flavor text references the Model 29 wielded by Harry Callahan in the 1971 film Dirty Harry, also implying it being chambered in .44 Magnum, which has since been supplanted by many other pistol calibers that are far more powerful.
  • Stefano Valentini apparently owns or is at least in possession of a Magnum, as seen when he uses one to fatally headshot agent Ryan Turner during the Union Visitor's Center residual memory.
  • According to game director John Johanas, the Magnum was originally intended to be the final reward after completing all three Anima encounters, however he ultimately decided to replace it with the Revolver for a more "personal" feeling. As it was difficult for him to slot the Magnum anywhere else without creating complications for the narrative, it was made into a game clear reward instead.

Gallery

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