This article is about The Evil Within 2 weapon. For the weapon of the same name in The Evil Within, see Magnum. | ||||
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- "It's seen some wear and tear, but it's still the most powerful handgun in the world and could blow your head clean off."
- ―Inventory description.
The Magnum is an unlockable weapon in The Evil Within 2 and the second weapon to return from the first game, next to the Revolver, albeit lightly modified.
It is automatically added to Sebastian's inventory at the very end of Chapter 2 on a New Game+ save.
Overview[]
The Magnum returns from the first game as one of Sebastian's beefier choices of firearm. It retains its great damage, capable of offing most starter enemies with one shot to the head, or around 2 to 3 bodyshots at most. While larger enemies will require more, not a whole lot of them can survive an entire cylinder unless they fall into the boss category. The Magnum reloads rather quickly and comes with a rather generous reserve capacity for a gun of its nature.
Unlike the Magnum of the first game, the one given in The Evil Within 2 sees much less proper use owing to its status as a New Game+ unlock. It also fires rather slowly prior to modding, and while its entire ammo stock is craftable in one go, it is rather expensive to do off-bench and cannot be upgraded to expand this capacity at all.
Summary[]
Pros:
- Powerful and relatively accurate
- Somewhat quick reloads
- Reasonably deep ammo pool for its role and nature
Cons:
- Not powerful enough to be entirely effective against larger enemies
- Accuracy suffers from mid-range and out
- Slow reloads
- Expensive ammo to craft
- No ammo pouch upgrades available
- Expensive upgrades
Upgrades[]
Tips[]
- The general rule of thumb when using the Magnum is to aim for the head as much as possible, which is not particularly hard to do in itself due to the weapon's generally good accuracy. This is a bit of an issue at range, however, due to its enlarged bullet spread.
- Refrain from crafting Magnum Bullets on the fly as much as possible while off-bench. If ammo is absolutely needed, try to at least find a bench before attempting to make more to alleviate the crafting costs.
Trivia[]
- The Magnum's dimensions and shape are likely a modification of its prior incarnation. Although its squared-profile design does not exactly match any known firearm that exists in reality, it bears some resemblance to the Smith & Wesson Model 29, specifically the Model 629 Stealth Hunter. This is further supported by the fact that its inventory flavor text references the Model 29 wielded by Harry Callahan in the 1971 film Dirty Harry, also implying it being chambered in .44 Magnum, which has since been supplanted by many other pistol calibers that are far more powerful.
- Stefano Valentini apparently owns or is at least in possession of a Magnum, as seen when he uses one to fatally headshot agent Ryan Turner during the Union Visitor's Center residual memory.
- According to game director John Johanas, the Magnum was originally intended to be the final reward after completing all three Anima encounters, however he ultimately decided to replace it with the Revolver for a more "personal" feeling. As it was difficult for him to slot the Magnum anywhere else without creating complications for the narrative, it was made into a game clear reward instead.
Gallery[]
Weapons and Equipments of The Evil Within 2 | ||
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Gameplay • Chapters • Characters & Creatures • Weapons & Equipment | ||
Ranged | Pistols | Semi-Automatic Handgun (Laser-Sighted Handgun • Silenced Handgun • Revolver • Burst Handgun) • Magnum |
Shotguns | Sawed-off Shotgun (Full-Barreled Shotgun • Double-Barreled Shotgun) | |
Rifles | ||
Other | ||
Melee | ||
Medical | ||
Upgrades | ||
Misc. | ||
Crafting | Weapon Crafting Parts • High-grade Crafting Parts • Components | |
Legend: Base Game, New Game+ unlock, Pre-order exclusive |