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Interactibles are items in the environment players can interact with throughout the series. They can be found in The Evil Within, The Assignment, The Consequence and The Evil Within 2.

Story RelatedEdit

Items in the environment that are integral to the story.

Stable Field EmitterEdit

The Stable Field Emitter (SFE) is a device found in The Evil Within 2. It is designed by MOBIUS to prevent Union from collapsing as a contingency.

Initially, the SFE wasn't functioning correctly, as it failed to stabilize Union. O'Neil mentions this during his first meeting with Sebastian. When it's found in City Hall later, Sebastian must power it up, then defend it from the effects of Obscura. After ninety seconds, the SFE will activate, preventing Union from further collapse.

Under Theodore's influence, O'Neil used the SFE to hide Theodore's Stronghold in Union. Sebastian and Torres end up having to destroy it to reveal the priest's domain and pursue him.

SupportEdit

Items in the environment that are used to help support the player.

MirrorsEdit

Mirrors are used as portals to enter and exit Safe Haven and Sebastian's Room. Occasionally, other reflective surfaces, such as windows, can be used.

Upgrade ChairEdit

WorkbenchesEdit

Coffee MakerEdit

Computer TerminalsEdit

Used in The Evil Within 2 to travel between areas in Union and The Marrow.

StealthEdit

Items in the environment that are used to hide and avoid enemies.

Cabinets, Beds and CarsEdit

LockersEdit

PhonesEdit

Unique to The Assignment, these are used by Juli to lure enemies into rooms to lock them in.

BushesEdit

Player TrapsEdit

Items in the environment players can use to damage or eliminate enemies.

Hay BalesEdit

Exclusively found in The Evil Within, these are mostly seen in Elk River Village and the Victoriano Estate's barn. They are lit with a match and can be used to burn nearby enemies.

Levered TrapsEdit

Explosive BarrelsEdit

Found in both games, these can be shot to burn and damage nearby enemies. In The Evil Within they can come in different sizes. In The Evil Within 2, when toppled over, its contents are spilled into a pool of oil.

Fire HydrantsEdit

Spilled OilEdit

Found in both games, these can be lit to burn enemies nearby. In the The Evil Within, these can only be lit by matches, while in The Evil Within 2 they can only by lit by shooting them.

Enemy TrapsEdit

Items in the environment placed by the enemies to damage the player or obstruct their path.

Ruvik's TrapsEdit

The Keeper's TrapsEdit

Stefano's TrapsEdit

Wired TrapsEdit

Found in The Evil Within 2, when triggered these traps spawn explosive wired bolt traps that can damage the player. These can be disarmed and added to the player's inventory.

MiscellaneousEdit